Virtual reality in the undergraduate educational experience

Abstract

Undergraduate students often have difficulties coming up with proposals and solving problems creatively, which results in poor performance in some university subjects. The objective of this article is to analyze how Virtual Reality (VR) improves the undergraduate educational experience, through the analysis of articles referring to the subject from the last three years. The general conclusion is that virtual reality improves creativity through motivation and the state of flow, developing skills for learning in undergraduate students, promoting its use and the adaptation of existing programs to classes so that students generate more creative solutions to existing challenges and problems.

Keywords: Virtual Reality; Education; Creativity; Motivation; Flow State.

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Published
2021-01-01
How to Cite
Elias Ramos, C. M., Vargas Aparcana, S. I., & Castillo Ly, K. V. B. (2021). Virtual reality in the undergraduate educational experience. Delectus, 4(1), 139-145. https://doi.org/10.36996/delectus.v4i1.72
Section
ARTICLES